Mesa Version History
1.0 beta February 1995
- Initial release
 
1.1 beta March 4, 1995
Changes:- faster point and line drawing (2x faster)
 - more systems supported, better Makefiles
 - Renamed lib*.a files to avoid collisions
 - many small bug fixes
 
- pseudo-GLX functions added
 - new implementation of evaluators (eval2.c)
 - GLUT support
 
1.1.1 beta March 7, 1995
Changes:- Reverted from eval2.c to eval.c due to FPE on Linux
 - more speed improvements
 - more Makefile changes
 
1.1.2 beta March 14, 1995
New:- implementation of SGI's blending extensions
 - glXUseXFont implemented
 - added MESA_DEBUG environment variable support
 
- Using eval2.c again
 - more FPE-prevention checks (0-length normals are OK)
 - a few small bug fixes
 - much faster pixel logic ops!
 - faster transformation arithmetic
 
1.1.3 beta March 31, 1995
New:- gluScaleImage() and gluBuild2DMipMaps() implemented
 - Mesa widgets for Xt/Motif
 - blendEXT demos
 - added environment variables for selecting visuals
 
- almost all GLUT demos work correctly now
 - faster X device driver functions
 - more bug fixes
 
1.1.4 beta April 20, 1995
Bug fixes:- missing #define SEEK_SET in src-tk/image.c
 - compile glShadeModel into display lists
 - fixed pow() domain error in src/light.c
 - fixed "flickering bitmaps" in double buffer mode
 - fixed tk.h and aux.h for C++
 - state of LIGHT_MODEL_LOCAL_VIEWER was inverted
 
- MUCH, MUCH nicer dithering in 8-bit RGB mode
 - updated widgets and widget demos
 - Implemented GLXPixmap functions
 - Added GLU 1.1 and GLX 1.1 functions
 - Changed the X/Mesa interface API, more versatile
 - Implemented gluPartialDisk()
 
1.2 May 22, 1995
Bug fixes:- IRIX 4.x makefile problem
 - modified tk to share root colormap as needed
 - gluLookAt normalization problem
 - suppress Expose, NoExpose events in swapbuffers
 - glBitmap() and glDrawPixels() clipping
 
- GL_BLEND, GL_MODULATE, GL_DECAL, and GL_REPLACE_EXT texture modes implemented
 - texture maps stored more efficiently
 - texture maps can be compiled into display lists
 - Bogdan Sikorski's GLU polygon tesselation code
 - Linas Vepstas's sweep and extrusion library
 - glXCreateContext()'s shareList parameter works as it's supposed to. XMesaCreateContext() updated to accept a shareList parameter too.
 - Mesa can be compiled with real OpenGL .h files
 - MESA_BACK_BUFFER environment variable
 - better GLX error checking
 
1.2.1 June 22, 1995
Bug fixes:- X/Mesa double buffer window resize crash
 - widgets now pass PointerMotion events
 - X/Mesa incorrect default clear color and drawing color
 - more robust X MIT-SHM support in X/Mesa
 - glTexImage( format=GL_LUMINANCE ) didn't work
 - GL_LINE mode polygons with line width > 1.0 could cause a crash
 - numerous feedback bugs
 - glReadPixels() from depth buffer was wrong
 - error prone depth and stencil buffer allocation New features:
 - Preliminary Microsoft Windows driver
 - Implemented a number of missing functions: glEvalCoord[12][df]v(), glGet...(), etc.
 - Added a few missing symbols to gl.h and glu.h
 - Faster rendering of smooth-shaded, RGBA, depth-buffered polygons.
 - Faster rendering of lines when width=2.0
 - Stencil-related functions now work in display lists
 
- renamed aux.h as glaux.h (MS-DOS names can't start with aux)
 - most filenames are in 8.3 format to accommodate MS-DOS
 - use GLubytes to store arrays of colors instead of GLints
 
1.2.2 August 2, 1995
New features:- texture mapped points and lines
 - NURBS! (but not 100% complete)
 - viewports may safely extend beyond window boundaries
 - MESA_PRIVATE_CMAP environment variable
 - Grayscale X display support
 - two new demos: demos/gears.c and demos/shadow.c
 - MachTen for Macintosh configuration
 
- glGet*(GL_DEPTH_BITS) returned bytes, not bits
 - point, line, and bitmap rasterization suffered from roundoff errors
 - fixed a division by zero error in line clippping
 - occasional wrong default background color really fixed!
 - glDepthFunc(GL_ALWAYS) with glDepthMask(GL_FALSE) didn't work
 - gluBuild2DMipmaps malloc problem fixed
 - view volume clipping of smooth shaded lines resulted in bad colors
 
- new visual selection method in glXChooseVisual()
 - improved GLU quadric functions
 - call XSync for glFinish and XFlush for glFlush
 - glVertex() calls now use a function pointer to avoid conditionals
 - removed contrib directory from Mesa tar file (available on ftp site)
 - AIX shared library support
 - Removed GLUenum type as it's not in OpenGL
 
1.2.3 September 26, 1995
New features:- Mesa header files now equivalent to SGI OpenGL headers
 - Support for HP's Color Recovery dithering displays
 - Faster vertex transformation
 - Faster raster operations into X windows under certain conditions
 - New configurations: HP w/ shared libs, Ultrix w/ GCC, Data General
 - 4-bit visuals now supported
 
- glScissor bug fixed
 - round-off errors in clipping lines against clip planes fixed
 - byte swapping between hosts and display servers implemented
 - glGetError() can be called without a current rendering context
 - problem with accidentally culled polygons is fixed
 - fixed some widget compilation problems
 
1.2.4 November 17, 1995
New features:- More speed improvements (lighting, fogging, polygon drawing)
 - Window system and OS-independent off-screen rendering
 - Preliminary Fortran bindings
 - glPolygonOffsetEXT implemented
 - glColorMask and glIndexMask now fully implemented
 - glPixelZoom implemented
 - display lists fully implemented
 - gamma correction
 - dithering in 8-bit TrueColor/DirectColor visuals
 
- Improved device driver interface
 - tk.h renamed to gltk.h to avoid conflicts with Tcl's Tk
 - Dithering support moved from core into device driver
 
- glEnable/Disable( GL_LIGHTING ) didn't always take effect
 - glReadPixels byte swapping was broken
 - glMaterial with pname==GL_AMBIENT_AND_DIFFUSE was broken
 - duplicate glColor4b() prototype in GL/gl.h removed
 - stripes in wave -ci demo fixed
 - GL_LINEAR_MIPMAP_NEAREST had wrong value
 - bugs in HP Color Recovery support fixed
 - fixed bug when blending lines, points, bitmaps outside of window
 
1.2.5 November 30, 1995
New Features:- updated MS Windows driver
 - new implementation of StaticGray/GrayScale visual support
 
- pixelzooming with gamma correction or blending didn't work
 - HP color recovery visual wasn't being picked by glXChooseVisual
 - glClear didn't always observe glColorMask changes
 - olympic and offset demos didn't compile on some Suns
 - texcoord clamping wasn't correct
 - a polygon optimization introduced an occasional sampling problem
 
1.2.6 January 26, 1996
New Features:- faster line and polygon rendering under certain conditions. See Performance Tips 9 and 10 in README
 - profiling
 - lighting is a bit faster
 - better perspective corrected texture mapping
 - Amiga AmiWin (X11) support
 - preliminary Linux SVGA driver Changes:
 - now using a 16-bit depth buffer, faster, smaller
 - GL_NORMALIZE is disabled by default
 
- projective texture mapping
 - fixed a memory leak in the context destroy function
 - GL_POLYGON with less than 3 vertices caused a crash
 - glGet*() returned wrong result for GL_INDEX_MODE
 - reading pixels from an unmapped X window caused a BadMatch error
 
1.2.7 March 5, 1996
New:- faster lighting
 - faster 16-bit TrueColor rendering on Linux
 - faster 32-bit TrueColor rendering on Linux, HP, IBM
 - non-depth-buffered XImage polygons are faster
 - vertex array extension
 - software alpha planes
 - updated Macintosh driver
 - new NeXT driver
 - GLU quadric functions generate texture coordinates
 - reflect.c demo - reflective, textured surface demo
 
- gamma correction code moved into the X driver for better performance
 
- multiple glClipPlane()'s didn't work reliably
 - glPolygonMode() didn't always work
 - glCullFace( GL_FRONT_AND_BACK ) didn't work
 - texture mapping with gamma correction was buggy
 - floating point exceptions in texture coordinate interpolation
 - XImage byte swapping didn't always work
 - polygon edge flags weren't always used correctly
 
1.2.8 May 22, 1996
New:- overlay planes on X servers with the SERVER_OVERLAY_VISUALS property
 - better monochrome output
 - more IRIX 6.x configurations
 - more robust RGB mode color allocation
 - added MESA_XSYNC environment variable
 - GLX_MESA_pixmap_colormap and GLX_EXT_visual_info extensions
 - GL_MESA_window_pos extension
 - faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT and GL_UNSIGNED_INT
 - driver for prototype Cirrus Mondello 3-D board
 - updated AmigaDOS driver
 - a few small speed optimizations in polygon rendering
 
- internal device driver interface modified to simplify device driver implementations and to support hardware Z buffers
 - several changes to the X/Mesa interface (xmesa.h)
 
- fixed pow(0,0) domain error triggered on some systems
 - glStencilClear() in a display list caused an infinite loop
 - glRasterPos*() was sometimes off by +/-0.5 in X and Y
 - color masking and blending were performed in wrong order
 - auxSolidCylinder() sometimes drew a wire-frame cylinder
 - fixed file writing bug in osdemo.c
 - pixel mapping didn't always work
 - the GL_GEQUAL stencil func didn't work
 - the GL_INVERT stencil op didn't work
 - the stencil write mask didn't work
 - glPush/PopAttrib() didn't do enough error checking
 - glIsList() didn't always work correctly
 
2.0 October 10, 1996
New:- Implements OpenGL 1.1 API functions
 - all texture filtering modes supported (mipmapping)
 - faster texture mapping, see Performance Tip 11 in README
 - antialiased RGB points
 - X support for line and polygon stippling
 - glDrawBuffer( GL_FRONT_AND_BACK ) works
 - util/ directory of useful stuff
 - demos/texobj demo of texture objects
 
- major internal changes for thread-safeness
 - new device driver interface
 - MESA_ALPHA env variable removed
 - triangle rasterizer replaces polygon rasterizer
 
- glPopAttrib() bug
 - glDrawBuffer(GL_NONE) works now
 
2.1 December 14, 1996
New:- VMS support
 - MS-DOS driver
 - OpenStep support
 - updated, combined Windows 95/NT driver
 - implemented glGetLighti() and glGetTexGen*()
 - GLX does garbage collection of ancillary buffers
 
- removed unused _EXT constants from gl.h
 - fixed polygon offset bugs
 - Z coordinates of clipped lines were incorrect
 - glEdgeFlag() in display lists didn't always work
 - glLight*() in display lists didn't work
 - fixed X line stipple bugs (Michael Pichler)
 - glXUseXfonts XFreeFont/XFreeFontInfo bug fixed
 - fixed a feedback bug
 - glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix
 - polygons were sometimes culled instead of clipped
 - triangle rasterizer suffered from float/int overflow exceptions
 - fixed FP underflow exception in lighting (specular exponent)
 - glEnable/glDisable of GL_EXT_vertex_array enums didn't work
 - fixed free(NULL) in GLU tesselator code
 - using 24-bit color on some X servers resulted in garbage rendering
 - 32-bit per pixel mode for XFree86 now works
 - glRotate(a,0,0,0) gave unpredictable results
 - GL_LINE_STRIP with > 480 vertices had occasional clipping problems
 - 8-bit TrueColor GLXPixmap rendering incorrectly required a colormap
 - glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled
 - glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right
 - accumulation buffer was limited to positive values
 - projective textures didn't work
 - selection buffer overflows weren't handled correctly
 
- restored the GL_EXT_polygon_offset extension
 - slightly faster RGB dithering
 - the SVGA driver works again
 - Amiga driver now distributed separately
 - NeXT driver updated for Mesa 2.x
 
2.2 March 14, 1997
New:- better color selection when dithering
 - added GL_EXT_texture_object extension
 - updated MS-DOS driver for DJGPP
 - added openbsd make configuration
 - faster dithered flat-shaded triangles
 - various compilation problems with Motif widgets fixed
 - gl.h, glx.h and glu.h name mangling option
 - BeOS driver
 - 3D texture mapping extension
 - GL_MESA_resize_buffers extension
 - morph3d, stex3d and spectex demos
 - 3Dfx support
 
- glColorMaterial should finally work right in all respects
 - linear interpolation of mipmap levels was incorrectly weighted
 - readpix.c didn't compile on Macintosh
 - GL_INVERT and related logic ops didn't work right
 - glTexImage[12]D() didn't check its parameters consistantly
 - fixed a memory leak in glTexImage[12]D()
 - kludged around a SunOS 5.x/GCC compiler bug in the feedback code
 - glReadPixels aborted instead of normally catching some errors
 - a few 1.1 constants were missing or misnamed in gl.h
 - glBegin(p); glBegin(q); didn't generate an error
 - fixed a memory leak in GLX code
 - clipping of concave polygons could cause a core dump
 - 1-component alpha texture maps didn't work
 - fixed a GLU polygon tesselator bug
 - polygons with colinear vertices were sometimes culled
 - feedback triangle colors were wrong when using smooth shading
 - textures with borders didn't work correctly
 - colors returned in feedback mode were wrong when using lighting
 - spotlights didn't effect ambient lighting correctly
 - gluPartialDisk() had a few bugs
 
- device driver interface expanded to support texture mapping
 - faster matrix inversion subroutine
 - commented out #include "wmesa_extend.h" from src/wmesa.c
 - fixed many compiler warnings in the demo programs
 
2.3 June 30, 1997
New:- Mesa distribution divided into two pieces: library code and demos
 - faster vertex transformation, clip testing, lighting
 - faster line drawing
 - TrueColor visuals how have dithering (for depths < 24 bits)
 - added MESA_NO_DITHER environment variable
 - new device driver function: NearFar(), RenderVB(), RasterSetup()
 - added LynxOS configuration
 - added cygnus Win32 configuration
 - added texcyl.c GLUT demo
 - added XMesaDitherColor() to X/Mesa interface
 - new NURBS code from Bogdan Sikorski
 - added demos/shape.c (non-rectangular X window!)
 
- glEnable/DisableClientState() were missing from GL/gl.h
 - GL_SPHERE_MAP texcoord generation didn't work correctly
 - glXGetConfig() returned wrong number of depth, stencil, accum bits
 - glDrawPixels feedback/selection didn't examine RasterPos valid bit
 - black and white were reversed on some monochrome displays
 - fixed potential image memory leak (wasn't setting reference counter)
 - glDrawPixels sometimes didn't recognize some GL state changes
 - gluProject/UnProject() didn't check for divide by zero
 - stex3d demo called random() and srandom(), not portable
 - fixed memory leaks in context.c and drawpix.c
 - fixed NULL dereferencing problem in gl_update_texture_state()
 - glReadPixels between glBegin/glEnd didn't generate an error.
 - fixed memory leak in polygon tesselator (Randy Frank)
 - fixed seg fault bug drawing flat-shaded, depth-tested lines
 - clipped GL_TRIANGLE_STRIPs sometimes had wrong color when flat-shaded
 - glBindTexture sometimes didn't work
 - fixed a bug deep in glXReleaseBuffersMESA()
 - fog was mistakenly applied to alpha
 - glPopMatrix didn't set "dirty matrix" flag
 - glPolygonStipple pattern was sometimes wrong
 - glClear wasn't disabled during feedback and selection
 - fixed memory leak in glTexSubImage[123]D
 
- many library source files reorganized
 - faster X color allocation, colors also freed when finished with them
 - new texture sampling function pointer in texture objects
 - incorporated 3Dfx VooDoo driver v0.16 into main source tree
 - many 3Dfx driver updates
 - cygnus Makefiles now included
 - updated DOS driver
 - made a few changes to dosmesa.c and wmesa.c (VB->Unclipped)
 - internally, colors now stored in GLubytes, not GLfixed
 - optimized changing of GL_SHININESS parameter
 
2.4 September 18, 1997
New:- updated 3Dfx Glide driver
 - hacks for 3Dfx rendering into an X window or fullscreen
 - added depth buffer access functions to X/Mesa and OS/Mesa interfaces
 
- pixel buffer could overflow with long, wide lines
 - fixed FP underflow problems in lighting
 - glTexSubImage1D() had an unitialized variable
 - incomplete texture objects could cause a segfault
 - glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop
 - flat-shaded quads in a strip were miscolored if clipped
 - mipmapped triangle lod computation now works correctly
 - fixed a few under/overflow bugs in triangle rasterizer
 - glArrayElement() assigned bad normal if normal array disabled
 - changed argument to glXReleaseBuffersMESA()
 - fixed small triangle underflow bugs in tritemp.h (hopefully)
 - glBindTexture(target, 0) caused a crash
 - glTexImage[123]D() with NULL image pointer caused crash
 - glPixelStore parameters are now ignored during display list execution
 - fixed a two-sided lighting w/ clipping bug (black vertices)
 - textures with width!=height were sometimes mis-rendered
 - "weird" projection matrices could cause div by 0, other fp errors
 
- changed precompiled header symbol from PCH to PC_HEADER
 - split api.c into api1.c and api2.c
 - added hash.c source file (but not used yet)
 - a few Sun and HP configuration file changes
 - MESA_GLX_FX env var replaces MESA_FX_WINDOW and MESA_FX_FULLSCREEN
 - fixed a few cygnus build problems (src/Makefile.cygnus, src/wmesa.c)
 
2.5 November 20, 1997
New:- updated 3Dfx driver (v20) for GLQuake
 - added GL_EXT_paletted_texture extension
 - added GL_EXT_shared_texture_palette extension
 - added GL_EXT_point_parameters extension
 - now including Mark Kilgard's GLUT library v3.6
 - new GLUT-based demos in gdemos/
 - added a few more Unix config targets
 - added Intel X86 assembly language vertex transformation code
 - 3Dfx/Glide driver for Mesa now recognizes SST_SCREENREFRESH env var
 - Windows 95 S3 Virge driver
 
- glCopyTexImage?D would crash due to uninitialized variable
 - glColor w/ glColorMaterial in a display list caused a bug
 - fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver
 - glVertex4*() vertices weren't always projected correctly
 - trying to use mipmapped textured points or lines caused crash
 - glColor[34][fd]() values now clamped to [0,1] before int conversion
 
- new device driver functions for texture mapping
 - hash tables used for display list and texture object lookup
 - fixed GLX visual handling code to avoid saving redundant visuals
 - 3Dfx Glide libraries automatically linked to libMesaGL.so
 - dropped the Cirrus Logic Mondello code since it's obsolete
 - updated Cygnus Makefiles (Stephane Rehel)
 - updated Windows MSVC++ Makefiles (Oleg Letsinsky)
 - procedure for making library files has changed: scripts now take a major and minor version arguments. Make-config changed a lot.
 - new implementation of glTexSubImage2D()
 - updated widgets-mesa directory to create libMesaGLwM.a (Motif widget)
 - separate linux-glide and linux-386-glide configurations
 
2.6 February 12, 1998
New:- Windows WGL functions
 - updated VMS, DOS, Windows, Cygnus, BeOS, Amiga compilation support
 - v0.22 of 3Dfx Glide driver
 - more X86 assembly language optimizations
 - faster blending for some modes
 - XMesaSetFXmode() to switch between 3Dfx window and full-screen mode
 - added preliminary thread support
 - added GLX_MESA_copy_sub_buffer extension
 - some clipping optimizations
 
- fixed shading/material bug when drawing long primitive strips
 - fixed clipping problem in long primitive strips
 - fixed clipping bug when using 3Dfx driver
 - fixed a problem when trying to use X fonts w/ 3Dfx driver
 - fixed a texture filter bug in 3Dfx/Glide driver
 - fixed bug in 3Dfx/Glide driver involving depth mask & clearing
 - glLoadMatrix to set projection matrix confused the 3Dfx driver
 - non-identity texture matrices didn't work with linux-386 configs
 - glGenTextures() didn't reserve the returned texture IDs
 - NULL proxy image sent to glTexImageXD() caused crash
 - added texture state validation optimization (Henk Kok)
 - fixed colormap reuse problem when using both RGB and CI windows
 - 32bpp True/DirectColor X visuals weren't recognized
 - fixed potential problem in evaluators memory allocation
 - fixed assorted demo compilation bugs
 
- replaced old Mesa/windows/ directory with Mesa/WIN32/ directory
 - converted a few old glaux/gltk demos to GLUT
 - renamed directories: demos -> xdemos, gdemos -> demos
 
3.0 September 17, 1998
New:- OpenGL 1.2 API
 - GL_EXT_abgr pixel format extension
 - GL_SGIS_texture_edge_clamp extension
 - GL_SGIS_multitexture extension (to be replaced by GL_ARB_multitex)
 - GL_EXT_multitexture extension (to be replaced by GL_ARB_multitex)
 - GL_EXT_rescale_normal extension and renormal.c demo
 - GLX_SGI_video_sync extension (a no-op)
 - antialiased lines
 - glGetTexImage() now implemented
 - glDraw/Copy/ReadPixels() optimizations
 - optimized textured triangle code (Marten Stromberg)
 - more optimization of dithered TrueColor triangles in X driver
 - Linux GGI driver
 - updated MGL driver
 
- lots of assorted compilation fixes
 - glInitNames didn't write initial hit record
 - glBitmap didn't always check for invalid raster position
 - switching between GLX and OSMesa contexts caused a crash
 - fixed uninitialized variable in Mesa widget code
 - fixed typo in texture code which caused book/texgen to crash
 - fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP
 - gluDisk() in POINT or LINE mode sometimes failed
 - fixed texture + fog bug
 - GL_COMPILE_AND_EXECUTE mode didn't work reliably
 - glMultMatrix in projection matrix mode w/ 3Dfx driver could fail
 - glDrawPixels(color index pixels) weren't converted to RGBA
 - fixed possible getenv() buffer overflow security bug
 - glBitmap in feedback mode was offset by xOrig, yOrig params
 - device driver's DrawPixels hook was never used
 - glDrawPixels with zoomY!=1 and top/bottom clipping didn't work
 - glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte
 - fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c
 - glCopyTexSubImage2D() didn't work with 3Dfx driver
 - lines with width = 2 could cause crash
 - glClear with scissor rect sometimes cleared whole buffer
 - glTexSubImage2D( .. GL_COLOR_INDEX .. ) didn't work
 - glTexImageXD( .. GL_ABGR_EXT .. ) didn't work
 - computation of inverse modelview matrix sometimes failed
 - fixed GL_CLAMP mode texture sampling bug
 - textured line interpolation was somewhat broken
 - textured triangle interpolation was also somewhat broken
 - glGet(MODELVIEW/PROJECTION/TEXTURE_MATRIX_STACK_DEPTH) off by one
 - evaluator state wasn't fully initialized
 - texture coordinate clipping was buggy
 - evaluator surfaces could be mis-colored
 - glAccum(GL_RETURN, s) didn't obey glColorMask() settings
 - zero area polygons shouldn't be culled if polygon mode is point/line
 - clipped width and height of glReadPixels was sometimes off by one
 - blending with alpha = 0 or 1.0 wasn't always exact
 - reading of pixels from clipped region was buggy
 - minor tweaking of X visual management in GLX emulator
 - glPolygonStipple now obeys pixel unpacking parameters
 - glGetPolygonStipple now obeys pixel packing parameters
 - interleaved vertex array texture coordinates were broken
 - query of proxy texture internal format was broken
 - alpha channel wasn't reliably cleared
 - fixed divide by zero error in gluScaleImage if dest size = 1 x 1
 
- GL_SELECTION_BUFFER_POINTER and GL_SELECTION_BUFFER_SIZE were missing
 - GL_TEXTURE_INTERNAL_FORMAT was missing
 - glGet*(GL_POLYGON_STIPPLE) was broken
 - glPush/PopAttrib() didn't save/restore all texture state
 - glBitmap in feedback mode didn't work
 - feedback of texture coords didn't always work
 - glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke
 - glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLubyte was broke
 - glDrawPixels w/ format=GL_STENCIL_INDEX, type=GL_BITMAP was broke
 
- upgraded GLUT to version 3.7
 - only GL and GLU library code included in MesaLib.tar.gz
 - GLUT and all demos now in MesaDemos.tar.gz
 - glaux and gltk libraries removed
 - IRIX -n32 and -64 libs go in lib32/ and lib64/ directories
 
3.1 beta 1 November 19, 1998
New:- GL_EXT_stencil_wrap extension
 - GL_INGR_blend_func_separate extension
 - GL_ARB_multitexture extension
 - GL_NV_texgen_reflection extension
 - newly optimized vertex transformation code
 - updated GLUT 3.7 code
 - better precision when using 32-bit Z buffer
 - Allegro DJGPP driver
 
- glCopyPixels between front/back buffers didn't copy alpha correctly
 - fixed out-of-bounds memory access in optimized 2-D texture code
 - glPixelStorei didn't accept GL_PACK/UNPACK_IMAGE_HEIGHT parameter
 - glGet*() didn't accept GL_MAX_3D_TEXTURE_SIZE parameter
 - clipping of texture coordinates sometimes had bad R,Q values
 - GL_CLAMP_TO_EDGE texture sampling was off by 0.5 texels
 - glEdgeFlagPointer() now takes a GLvoid * instead of GLboolean *
 - texture was sometimes applied twice with 3Dfx driver
 - glPush/PopAttrib() fouled up texture object reference counts
 - glDeleteLists(0, n) caused assertion failure
 - bilinear texture sampling wasn't accurate enough
 - glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx
 - color components were reversed on big endian 32 bpp X visuals
 
- removed GL_EXT_multitexture extension
 
3.1 beta 2 May 24, 1999
New:- multi-textured points and lines (mjk@nvidia.com)
 - optimized 24bpp X rendering (bernd.paysan@gmx.de)
 - added allegro support (bernie-t@geocities.com)
 - cleaned-up Windows-related stuff (Ted Jump)
 - minor stereo changes (KendallB@scitechsoft.com)
 - new BeOS driver which implements BGLView class
 - new Direct3D driver (see src/D3D)
 - more efficient filled gluCylinder() function
 - utilities: util/showbuffer.[ch] and util/glstate.[ch]
 - fixed some IRIX compiler warnings
 - added support for building Mesa in XFree86 with SGI's GLX (kevin@precisioninsight.com)
 
- a variety of Windows/Mesa bug fixes (mjk@nvidia.com)
 - packed pixel images weren't unpacked correctly
 - patches some win32 files in GLUT (mjk@nvidia.com)
 - glTexImage[123]D() didn't accept internalFormat == GL_COLOR_INDEX
 - fixed lighting bug in Keith's new shading code
 - fixed texture segfault seen in Lament screensaver
 - fixed miscellaneous low-memory bugs
 - glClear(GL_COLOR_BUFFER_BIT) with RGBA or CI masking was broken
 - GL_LINEAR sampling of 3D textures was broken
 - fixed SVR4 'cc' compiler macro problem (dawes@xfree86.org)
 - added GL_TEXTURE_PRIORITY fix (keithh@netcomuk.co.uk)
 - fixed wide point and wide line conformance bugs (brianp)
 
- some device driver changes (see src/dd.h)
 - new copyright on core Mesa code
 
3.1 beta 3 September 17, 1999
New:- optimized glAccum function
 - optimized 24bpp rendering in XMesa driver
 - GLU 1.2 polygon tessellator
 
- glGetTexLevelParameter wasn't fully implemented
 - glXUseXFont now handles multi-byte fonts
 - glIsEnabled(GL_TEXTURE_2D / 3D) returned wrong result
 - alpha channel of blending points, lines was sometimes incorrect
 
- New library names: "libGL" instead of "libMesaGL"
 - New library numbering: libGL.so.1.2.310
 - New subdirectories: docs/ and bin/
 - New Makefile-system (autoconf,automake,libtool)
 
3.1 final December 14, 1999
New:- added demos/gloss.c
 - added xdemos/glxdpyinfo.c
 - added GLX_ARB_get_proc_address extension
 - rewritten glTexImage code paths (faster, less memory, bug fixes)
 
- several vertex array bug fixes
 - overlapping glCopyPixels with pixel zooming now works
 - glXUseXFont() bitmaps were vertically shifted by one pixel
 - glCopyPixels with pixel zooming now works
 
3.2 final April 24, 2000
Bug fixes:- fixed memcpy bugs in span.c
 - fixed missing glEnd problem in demos/tessdemo.c
 - fixed bug when clearing 24bpp Ximages
 - fixed clipping problem found in Unreal Tournament
 - fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
 - fixed Loki's 3dfx RGB vs BGR bug
 - fixed Loki's 3dfx smooth/flat shading bug in SoF
 
- updated docs/README file
 - use bcopy() optimizations on FreeBSD
 - re-enabled the optimized persp_textured_triangle() function
 
3.2.1 July 19, 2000
Bug fixes:- gluBuild2DMipmaps() didn't accept GL_BGRA
 - Fixed compile/makefile problems on IRIX
 - fixed segfault in 3dfx driver when using GL selection/feedback
 - no longer cull very, very tiny triangles
 - blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering)
 - fixed Motif detection code in widgets-mesa/configure.in
 - glColorMaterial and glMaterial updates to emissive and ambient didn't always work right
 - Specular highlights weren't always in the right place
 - clipped GL_LINE mode polygons had interior lines appear
 - blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken
 - GL_NICEST fog didn't always work with flat shading
 - glRect commands in display lists were sometimes miscolored
 - Line Z offset didn't always work
 - fixed texgen normal vector problem (gloss's teapot)
 - numerous GL conformance bugs fixed
 
- glColorMask(false, false, false, false) handled better/faster
 - reverted to old GLU polygon tessellator, GLU 1.1
 - updated Win32 build files
 
3.3 July 21, 2000
New:- antialiased triangles now implemented
 - GL_EXT_texture_env_add texture mode extension
 - GLX 1.3 API
 - support for separate draw/read buffers (ie GL_SGI_make_current_read)
 - thread-safe API dispath
 - improved glxinfo program
 - demos/texdown program to measure texture download performance
 - glext.h header file
 - demos/geartrain program
 - GL_EXT_texture_lod_bias extension
 - demos/lodbias program
 - further optimized glRead/DrawPixels for 16-bit TrueColor X visuals
 - GLX_EXT_visual_rating extension (a no-op, however)
 - GL_HP_occlusion_test extension (for X and OS/Mesa drivers)
 - demos/occlude program
 - GL_SGIS_pixel_texture and GL_SGIX_pixel_texture extensions
 - demos/pixeltex program
 - GL_SGI_color_matrix extension
 - GL_SGI_color_table extension
 - GL_EXT_histogram extension
 - GL_ARB_texture_cube_map extension
 - added xdemos/glxheads and xdemos/manywin
 - demos/texenv.c demo
 - GL_EXT_texture_env_combine extension (by Holger Waechtler)
 - Xlib driver is now thread-safe (see xdemos/glthreads)
 
- various GL conformance failures fixed since 3.2.1
 
- gl.h now uses #defines instead of C enums for all tokens
 - glu.h now uses #defines instead of C enums for all tokens
 - moved programs from 3Dfx/demos/ into demos/ directory
 
3.4 November 3, 2000
New:- optimized glDrawPixels for glPixelZoom(1,-1) Bug Fixes:
 - widgets-mesa/src/*.c files were missing from 3.3 distro
 - include/GL/mesa_wgl.h file was missing from 3.3 distro
 - fixed some Win32 compile problems
 - texture object priorities weren't getting initialized to 1.0
 - glAreTexturesResident return value was wrong when using hardware
 - glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
 - glReadPixels with GLushort packed types was broken
 - fixed a few bugs in the GL_EXT_texture_env_combine texture code
 - glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
 - fixed some typos/bugs in the VB code
 - glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
 - optimized glDrawPixels paths weren't being used
 - per-fragment fog calculation didn't work without a Z buffer
 - improved blending accuracy, fixes Glean blendFunc test failures
 - glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
 - glXGetProcAddressARB() didn't always return the right address
 - gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
 - texture matrix changes weren't always detected (GLUT projtex demo)
 - fixed random color problem in vertex fog code
 - fixed Glide-related bug that let Quake get a 24-bit Z buffer
 
- finished internal support for compressed textures for DRI
 
3.4.1 February 14, 2001
New:- fixed some Linux build problems
 - fixed some Windows build problems
 - GL_EXT_texture_env_dot3 extension (Gareth Hughes)
 
- added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
 - various state-update code changes needed for DRI bugs
 - disabled pixel transfer ops in glColorTable commands, not needed
 - fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
 - updated sources and fixed compile problems in widgets-mesa/
 - GLX_PBUFFER enum value was wrong in glx.h
 - fixed a glColorMaterial lighting bug
 - fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
 - glXCopySubBufferMESA() Y position was off by one
 - Error checking of glTexSubImage3D() was broken (bug 128775)
 - glPopAttrib() didn't restore all derived Mesa state correctly
 - Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL conformance problems at 16bpp.
 - clearing depth buffer with scissoring was broken, would segfault
 - OSMesaGetDepthBuffer() returned bad bytesPerValue value
 - fixed a line clipping bug (reported by Craig McDaniel)
 - fixed RGB color over/underflow bug for very tiny triangles
 
- NURBS or evaluator surfaces inside display lists don't always work
 
3.4.2 May 17, 2001
Bug fixes:- deleting the currently bound texture could cause bad problems
 - using fog could result in random vertex alpha values
 - AA triangle rendering could touch pixels outside right window bound
 - fixed byteswapping problem in clear_32bit_ximage() function
 - fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
 - fixed memory leak in glXUseXFont()
 - fragment sampling in AA triangle function was off by 1/2 pixel
 - Windows: reading pixels from framebuffer didn't always work
 - glConvolutionFilter2D could segfault or cause FP exception
 - fixed segfaults in FX and X drivers when using tex unit 1 but not 0
 - GL_NAND logicop didn't work right in RGBA mode
 - fixed a memory corruption bug in vertex buffer reset code
 - clearing the softwara alpha buffer with scissoring was broken
 - fixed a few color index mode fog bugs
 - fixed some bad assertions in color index mode
 - fixed FX line 'stipple' bug #420091
 - fixed stencil buffer clear width/height typo
 - fixed GL error glitches in gl[Client]ActiveTextureARB()
 - fixed Windows compilation problem in texutil.c
 - fixed 1/8-pixel AA triangle sampling error
 
- optimized writing mono-colored pixel spans to X pixmaps
 - increased max viewport size to 2048 x 2048
 
3.5 June 21, 2001
New:- internals of Mesa divided into modular pieces (Keith Whitwell)
 - 100% OpenGL 1.2 conformance (passes all conformance tests)
 - new AA line algorithm
 - GL_EXT_convolution extension
 - GL_ARB_imaging subset
 - OSMesaCreateContextExt() function
 - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
 - GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
 - GL_EXT_fog_coord extension (Keith Whitwell)
 - GL_EXT_secondary_color extension (Keith Whitwell)
 - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
 - GL_SGIX_depth_texture extension
 - GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
 - demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
 - GL_ARB_texture_env_combine extension
 - GL_ARB_texture_env_dot3 extension
 - GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
 - OSMesaCreateContextExt() function
 - libOSMesa.so library, contains the OSMesa driver interface
 - GL/glxext.h header file for GLX extensions
 - somewhat faster software texturing, fogging, depth testing
 - all color-index conformance tests now pass (only 8bpp tested)
 - SPARC assembly language TCL optimizations (David Miller)
 - GL_SGIS_generate_mipmap extension
 
- fbiRev and tmuRev were unitialized when using Glide3
 - fixed a few color index mode conformance failures; all pass now
 - now appling antialiasing coverage to alpha after texturing
 - colors weren't getting clamped to [0,1] before color table lookup
 - fixed RISC alignment errors caused by COPY_4UBV macro
 - drawing wide, flat-shaded lines could cause a segfault
 - vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
 
- SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
 - new libOSMesa.so library, contains the OSMesa driver interface
 
4.0 October 22, 2001
New:- Mesa 4.0 implements the OpenGL 1.3 specification
 - GL_IBM_rasterpos_clip extension
 - GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
 - GL_ARB_texture_mirrored_repeat extension
 - WindML UGL driver (Stephane Raimbault)
 - added OSMESA_MAX_WIDTH/HEIGHT queries
 - attempted compiliation fixes for Solaris 5, 7 and 8
 - updated glext.h and glxext.h files
 - updated Windows driver (Karl Schultz)
 
- added some missing GLX 1.3 tokens to include/GL/glx.h
 - GL_COLOR_MATRIX changes weren't recognized by teximage functions
 - glCopyPixels with scale and bias was broken
 - glRasterPos with lighting could segfault
 - glDeleteTextures could leave a dangling pointer
 - Proxy textures for cube maps didn't work
 - fixed a number of 16-bit color channel bugs
 - fixed a few minor memory leaks
 - GLX context sharing was broken in 3.5
 - fixed state-update bugs in glPopClientAttrib()
 - fixed glDrawRangeElements() bug
 - fixed a glPush/PopAttrib() bug related to texture binding
 - flat-shaded, textured lines were broken
 - fixed a dangling pointer problem in the XMesa code (Chris Burghart)
 - lighting didn't always produce the correct alpha value
 - fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
 
4.0.1 December 17, 2001
New:- better sub-pixel sample positions for AA triangles (Ray Tice)
 - slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
 
- added missing break statements in glGet*() for multisample cases
 - fixed uninitialized hash table mutex bug (display lists / texobjs)
 - fixed bad teximage error check conditional (bug 476846)
 - fixed demos readtex.c compilation problem on Windows (Karl Schultz)
 - added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
 - silence some compiler warnings (gcc 2.96)
 - enable the #define GL_VERSION_1_3 in GL/gl.h
 - added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
 - fixed glu.h typedef problem found with MSDev 6.0
 - build libGL.so with -Bsymbolic (fixes bug found with Chromium)
 - added missing 'const' to glXGetContextIDEXT() in glxext.h
 - fixed a few glXGetProcAddress() errors (texture compression, etc)
 - fixed start index bug in compiled vertex arrays (Keith)
 - fixed compilation problems in src/SPARC/glapi_sparc.S
 - fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
 - use glXGetProcAddressARB in GLUT to avoid extension linking problems
 - provoking vertex of flat-shaded, color-index triangles was wrong
 - fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
 - glTexParameter didn't flush the vertex buffer (Ray Tice)
 - feedback attributes for glDraw/CopyPixels and glBitmap were wrong
 - fixed bug in normal length caching (ParaView lighting bug)
 - fixed separate_specular color bug found in Chimera (18 Dec 2001)
 
4.0.2 April 2, 2002
New:- New DOS (DJGPP) driver written by Daniel Borca
 - New driver interface functions for TCL drivers (such as Radeon DRI)
 - GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32" if using deep color channels
 - latest GL/glext.h and GL/glxext.h headers from SGI
 
- GL_BLEND with non-black texture env color wasn't always correct
 - GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
 - glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
 - glReadPixels was sometimes mistakenly clipped by the scissor box
 - glDraw/ReadPixels didn't catch all the errors that they should have
 - Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
 - 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
 - Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP)
 - glColorMask as sometimes effecting glXSwapBuffers()
 - fixed a potential bug in XMesaGarbageCollect()
 - N threads rendering into one window didn't work reliably
 - glCopyPixels didn't work for deep color channels
 - improved 8 -> 16bit/channel texture image conversion (Gerk Huisma)
 - glPopAttrib() didn't correctly restore user clip planes
 - user clip planes failed for some perspective projections (Chromium)
 
- mipmap LOD computation
 
4.0.3 June 25, 2002
New:- updated GL/glext.h file (version 15)
 - corrected MMX blend code (Jose Fonseca)
 - support for software-based alpha planes in Windows driver
 - updated GGI driver (Filip Spacek)
 
- glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
 - OSMesaMakeCurrent() didn't recognize buffer size changes
 - assorted conformance fixes for 16-bit/channel rendering
 - texcombine alpha subtraction mode was broken
 - fixed lighting bug with non-uniform scaling and display lists
 - fixed bug when deleting shared display lists
 - disabled SPARC cliptest assembly code (Mesa bug 544665)
 - fixed a couple Solaris compilation/link problems
 - blending clipped glDrawPixels didn't always work
 - glGetTexImage() didn't accept packed pixel types
 - glPixelMapu[is]v() could explode given too large of pixelmap
 - glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
 - glXCopyContext() could lead to segfaults
 - glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
 
- lots of C++ (g++) code clean-ups
 - lots of T&L updates for the Radeon DRI driver
 
- mipmap LOD computation (fixed for Mesa 4.1)
 
4.0.4 October 3, 2002
New:- GL_NV_texture_rectangle extension
 - updated glext.h header (version 17)
 - updated DOS driver (Daniel Borca)
 - updated BeOS R5 driver (Philippe Houdoin)
 - added GL_IBM_texture_mirror_repeat
 - glxinfo now takes -l option to print interesting OpenGL limits info
 - GL_MESA_ycbcr_texture extension
 - GL_APPLE_client_storage extension (for some DRI drivers only)
 - GL_MESA_pack_invert extension
 
- fixed GL_LINEAR fog bug by adding clamping
 - fixed FP exceptions found using Alpha CPU
 - 3dfx MESA_GLX_FX=window (render to window) didn't work
 - fixed memory leak in wglCreateContest (Karl Schultz)
 - define GLAPIENTRY and GLAPI if undefined in glu.h
 - wglGetProcAddress didn't handle all API functions
 - when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
 - removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
 - error checking in compressed tex image functions had some glitches
 - fixed AIX compile problem in src/config.c
 - glGetTexImage was using pixel unpacking instead of packing params
 - auto-mipmap generation for cube maps was incorrect
 
- max texture units reduced to six to accommodate texture rectangles
 - removed unfinished GL_MESA_sprite_point extension code
 
4.1 October 29, 2002
New:- GL_NV_vertex_program extension
 - GL_NV_vertex_program1_1 extension
 - GL_ARB_window_pos extension
 - GL_ARB_depth_texture extension
 - GL_ARB_shadow extension
 - GL_ARB_shadow_ambient extension
 - GL_EXT_shadow_funcs extension
 - GL_ARB_point_parameters extension
 - GL_ARB_texture_env_crossbar
 - GL_NV_point_sprite extension
 - GL_NV_texture_rectangle extension
 - GL_EXT_multi_draw_arrays extension
 - GL_EXT_stencil_two_side extension
 - GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
 - GL_ATI_texture_mirror_once extension (Ian Romanick)
 - massive overhaul/simplification of software rasterizer module, many contributions from Klaus Niederkrueger
 - faster software texturing in some cases (i.e. trilinear filtering)
 - new OSMesaGetProcAddress() function
 - more blend modes implemented with MMX code (Jose Fonseca)
 - added glutGetProcAddress() to GLUT
 - added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
 - pbinfo and pbdemo PBuffer programs
 - glxinfo -v prints transprent pixel info (Gerd Sussner)
 
- better mipmap LOD computation (prevents excessive blurriness)
 - OSMesaMakeCurrent() didn't recognize buffer size changes
 - assorted conformance fixes for 16-bit/channel rendering
 - texcombine alpha subtraction mode was broken
 - fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
 - clamp colors to [0,inf] in OSMesa if GLchan==GLfloat (Gerk Huisma)
 - fixed divide by zero error in NURBS tessellator (Jon Perry)
 - fixed GL_LINEAR fog bug by adding clamping
 - fixed FP exceptions found using Alpha CPU
 - 3dfx/glide driver render-to-window feature was broken
 - added missing GLX_TRANSPARENT_RGB token to glx.h
 - fixed error checking related to paletted textures
 - fixed reference count error in glDeleteTextures (Randy Fayan)
 
- New spec file and Python code to generate some GL dispatch files
 - Glide driver defaults to "no" with autoconf/automake
 - updated demos/stex3d with new options
 
5.0 November 13, 2002
New:- OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
 - removed some overlooked debugging code
 - glxinfo updated to support GLX_ARB_multisample
 - GLUT now support GLX_ARB_multisample
 - updated DOS driver (Daniel Borca)
 
- GL_POINT and GL_LINE-mode polygons didn't obey cull state
 - fixed potential bug in _mesa_align_malloc/calloc()
 - fixed missing triangle bug when running vertex programs
 - fixed a few HPUX compilation problems
 - FX (Glide) driver didn't compile
 - setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
 - a few EXT functions, like glGenTexturesEXT, were no-ops
 - a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate, glMultiDrawArrays and glMultiDrawElements were missing
 - glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
 - Pentium 4 Mobile was mistakenly identified as having 3DNow!
 - fixed one-bit error in point/line fragment Z calculation
 - fixed potential segfault in fakeglx code
 - fixed color overflow problem in DOT3 texture env mode
 
5.0.1 March 30, 2003
New:- DOS driver updates from Daniel Borca
 - updated GL/gl_mangle.h file (Bill Hoffman) Bug fixes:
 - auto mipmap generation for cube maps was broken (bug 641363)
 - writing/clearing software alpha channels was unreliable
 - minor compilation fixes for OS/2 (Evgeny Kotsuba)
 - fixed some bad assertions found with shadowtex demo
 - fixed error checking bug in glCopyTexSubImage2D (bug 659020)
 - glRotate(angle, -x, 0, 0) was incorrect (bug 659677)
 - fixed potential segfault in texture object validation (bug 659012)
 - fixed some bogus code in _mesa_test_os_sse_exception_support (Linus)
 - fix fog stride bug in tnl code for h/w drivers (Michel Danzer)
 - fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
 - glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3
 - fixed compilation problem on Solaris7/x86 (bug 536406)
 - fixed prefetch bug in 3DNow! code (Felix Kuhling)
 - fixed NeXT build problem (FABSF macro)
 - glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811)
 - zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964)
 - AA line and triangle Z values are now rounded, not truncated
 - fixed color interpolation bug when GLchan==GLfloat (bug 694461)
 - glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca)
 - fixed a minor GL_COLOR_MATERIAL bug
 - NV vertex program EXP instruction was broken
 - glColorMask misbehaved with X window / pixmap rendering
 - fix autoconf/libtool GLU C++ linker problem on Linux (a total hack)
 - attempt to fix GGI compilation problem when MesaDemos not present
 - NV vertex program ARL-relative fetches didn't work
 
- use glPolygonOffset in gloss demo to avoid z-fighting artifacts
 - updated winpos and pointblast demos to use ARB extensions
 - disable SPARC normal transformation code (bug 673938)
 - GLU fixes for OS/2 (Evgeny Kotsuba)
 
5.0.2 September 5, 2003
Bug fixes:- fixed texgen problem causing texcoord's Q to be zero (stex3d)
 - default GL_TEXTURE_COMPARE_MODE_ARB was wrong
 - GL_CURRENT_MATRIX_NV query was wrong
 - GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one
 - GL_LIST_MODE query wasn't correct
 - GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported
 - GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value
 - blended, wide lines didn't always work correctly (bug 711595)
 - glVertexAttrib4svNV w component was always 1
 - fixed bug in GL_IBM_rasterpos_clip (missing return)
 - GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly
 - a few Solaris compilation fixes
 - fixed glClear() problem for DRI drivers (non-existant stencil, etc)
 - fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux)
 - fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz)
 - glFog() didn't clamp fog colors
 - fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the gl[Get]TexParameteri[v] functions
 - fixed invalid memory references in glTexGen functions (bug 781602)
 - integer-valued color arrays weren't handled correctly
 - glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work
 - GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1
 
- build GLUT with -fexceptions so C++ apps propogate exceptions
 
5.1 December 17, 2003
New:- reorganized directory tree
 - GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche)
 - GL_ATI_texture_env_combine3 extension (Ian Romanick)
 - GL_SGI_texture_color_table extension (Eric Plante)
 - GL_NV_fragment_program extension
 - GL_NV_light_max_exponent extension
 - GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
 - GL_ARB_occlusion_query extension
 - GL_ARB_point_sprite extension
 - GL_ARB_texture_non_power_of_two extension
 - GL_IBM_multimode_draw_arrays extension
 - GL_EXT_texture_mirror_clamp extension (Ian Romanick)
 - GL_ARB_vertex_buffer_object extension
 - new X86 feature detection code (Petr Sebor)
 - less memory used for display lists and vertex buffers
 - demo of per-pixel lighting with a fragment program (demos/fplight.c)
 - new version (18) of glext.h header
 - new spriteblast.c demo of GL_ARB_point_sprite
 - faster glDrawPixels in X11 driver in some cases (see relnotes/5.1)
 - faster glCopyPixels in X11 driver in some cases (see relnotes/5.1)
 
- really enable OpenGL 1.4 features in DOS driver.
 - fixed issues in glDrawPixels and glCopyPixels for very wide images
 - glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint
 - fixed some texgen bugs reported by Daniel Borca
 - fixed wglMakeCurrent(NULL, NULL) bug (#835861)
 - fixed glTexSubImage3D z-offset bug (Cedric Gautier)
 - fixed RGBA blend enable bug (Ville Syrjala)
 - glAccum is supposed to be a no-op in selection/feedback mode
 - fixed texgen bug #597589 (John Popplewell)
 
- dropped API trace feature (src/Trace/)
 - documentation overhaul. merged with website content. more html.
 - glxgears.c demo updated to use GLX swap rate extensions
 - glTexImage1/2/3D now allows width/height/depth = 0
 - disable SPARC asm code on Linux (bug 852204)
 
6.0 January 16, 2004
New:- full OpenGL 1.5 support
 - updated GL/glext.h file to version 21 Changes:
 - changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h) Bug fixes:
 - fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color clamping issue
 - updated suno5-gcc configs
 - glColor3 functions sometimes resulted in undefined alpha values
 - fixed FP divide by zero error seen on VMS with xlockmore, others
 - fixed vertex/fragment program debug problem (bug 873011)
 - building on AIX with gcc works now
 - glDeleteProgramsARB failed for ARB fragment programs (bug 876160)
 - glDrawRangeElements tried to modify potentially read-only storage
 - updated files for building on Windows
 
6.0.1 April 2, 2004
New:- upgraded glext.h to version 22
 - new build targets (Dan Schikore)
 - new linux-x86-opteron build target (Heath Feather)
 
- glBindProgramARB didn't update all necessary state
 - fixed build problems on OpenBSD
 - omit CVS directories from tarballs
 - glGetTexImage(GL_COLOR_INDEX) was broken
 - fixed an infinite loop in t&l module
 - silenced some valgrind warnings about using unitialized memory
 - fixed some compilation/link glitches on IRIX (Mike Stephens)
 - glBindProgram wasn't getting compiled into display lists
 - GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079)
 - two-sided lighting and vertex program didn't work (bug 887330)
 - stores to program parameter registers in vertex state programs didn't work.
 - fixed glOrtho bug found with gcc 3.2.2 (RH9)
 - glXCreateWindow() wasn't fully implemented (bug 890894)
 - generic vertex attribute arrays didn't work in display lists
 - vertex buffer objects' default usage and access fields were wrong
 - glDrawArrays with start!=0 was broken
 - fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken
 - linux-osmesa16-static config didn't work
 - fixed a few color index rendering problems (bug 910687)
 - glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE
 - OSMesa RGB and BGR modes were broken
 - glProgramStringARB mistakenly required a null-terminated string
 - fragment program XPD instruction was incorrect
 - glGetMaterial() didn't work reliably
 - ARB_fragment_program KIL instruction was incorrect
 
6.1 August 18, 2004
New:- Revamped Makefile system
 - glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
 - internal driver interface changes related to texture object allocation, vertex/fragment programs, BlendEquationSeparate, etc.
 - option to walk triangle edges with double-precision floats (Justin Novosad of Discreet) (see config.h file)
 - support for AUX buffers in software GLX driver
 - updated glext.h to version 24 and glxext.h to version 6
 - new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars
 - updated BeOS support (Philippe Houdoin)
 
- fragment fog interpolation is perspective corrected now
 - new glTexImage code, much cleaner, may be a bit faster
 
- glArrayElement in display lists didn't handle generic vertex attribs
 - glFogCoord didn't always work properly
 - ARB_fragment_program fog options didn't work
 - frag prog TEX instruction no longer incorrectly divides s,t,r by q
 - ARB frag prog TEX and TEXP instructions now use LOD=0
 - glTexEnviv in display lists didn't work
 - glRasterPos didn't do texgen or apply texture matrix
 - GL_DOUBLE-valued vertex arrays were broken in some cases
 - fixed texture rectangle edge/border sampling bugs
 - sampling an incomplete texture in a fragment program would segfault
 - glTexImage was missing a few error checks
 - fixed some minor glGetTexParameter glitches
 - GL_INTENSITY was mistakenly accepted as a <format> to glTexImage
 - fragment program writes to RC/HC register were broken
 - fixed a few glitches in GL_HP_occlusion_test extension
 - glBeginQueryARB and glEndQueryARB didn't work inside display lists
 - vertex program state references were broken
 - fixed triangle color interpolation bug on AIX (Shane Blackett)
 - fixed a number of minor memory leaks (bug #1002030)
 
6.2 October 2, 2004
New:- enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle)
 - updated Doxygen support (Jose Fonseca)
 
- some GGI driver updates (Christoph Egger, bug 1025977)
 
- Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features
 - fixed a few compilation issues on IRIX
 - fixed a matrix classification bug (reported by Wes Bethel)
 - we weren't reseting the vertex/fragment program error state before parsing (Dave Reveman)
 - adjust texcoords for sampling texture rectangles (Dave Reveman)
 - glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
 - repeated calls to glDeleteTexture(t) could lead to a crash
 - fixed potential ref count bugs in VBOs and vertex/fragment programs
 - spriteblast demo didn't handle window size changes correctly
 - glTexSubImage didn't handle pixels=NULL correctly for PBOs
 - fixed color index mode glDrawPixels bug (Karl Schultz)
 
6.2.1 December 9, 2004
Bug fixes:- don't apply regular fog or color sum when using a fragment program
 - glProgramEnvParameter4fARB always generated an error on GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645)
 - glVertexAttrib3svNV and glVertexAttrib3svARB were broken
 - fixed width/height mix-up in glSeparableFilter2D()
 - fixed regression in glCopyPixels + convolution
 - glReadPixels from a clipped front color buffer didn't always work
 - glTexImage didn't accept GL_RED/GREEN/BLUE as the format
 - Attempting queries/accesses of VBO 0 weren't detected as errors
 - paletted textures failed if the palette had fewer than 256 entries
 
- fixed a bunch of compiler warnings found with gcc 3.4
 - bug reports should to go bugzilla.freedesktop.org
 
6.3 July 20, 2005
New:- GL_EXT_framebuffer_object extension
 - GL_ARB_draw_buffers extension
 - GL_ARB_pixel_buffer_object extension
 - GL_OES_read_format extension (Ian Romanick)
 - DirectFB driver (Claudio Ciccani)
 - x86_64 vertex transformation code (Mikko T.)
 - Updated GL/glext.h to version 29
 
- added -stereo option for glxgears demo (Jacek Rosik)
 - updated the PBuffer demo code in xdemos/ directory
 - glDeleteTextures/Programs/Buffers() now makes the object ID available for immediate re-use
 - assorted 64-bit clean-ups fixes (x86_64 and Win64)
 - lots of internal changes for GL_EXT_framebuffer_object
 
- some functions didn't support PBO functionality
 - glGetTexImage didn't convert color index images to RGBA as required
 - fragment program texcoords were sometimes wrong for points and lines
 - fixed problem with negative dot product in arbfplight, fplight demos
 - fixed bug in perspective correction of antialiased, textured lines
 - querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value
 - fixed a couple per-pixel fog bugs (Soju Matsumoto)
 - glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken
 - fixed float parsing bug in ARB frag/vert programs (bug 2520)
 - XMesaGetDepthBuffer() returned incorrect value for bytesPerValue
 - GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
 - glXChooseFBConfig() crashed if attribList pointer was NULL
 - program state.light[n].spot.direction.w was wrong value (bug 3083)
 - fragment program fog option required glEnable(GL_FOG) - wrong.
 - glColorTable() could produce a Mesa implementation error (bug 3135)
 - RasterPos could get corrupted by color index rendering path
 - Removed bad XTranslateCoordinates call when rendering to Pixmaps
 - glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state
 - fixed a few Darwin compilation problems
 
6.3.1
This was an intermediate release for X.org which wasn't otherwise released.)
6.3.2 August 19, 2005
New:- The distribution now includes the DRI drivers and GLX code
 
- Made the DRI "new" driver interface standard, remove old code
 
- GL_ARB_vertex/fragment_shader were mistakenly listed in the extensions string
 - negative relative addressing in vertex programs was broken
 - update/fix SPARC assembly code for vertex transformation
 - fixed memory leak when freeing GLX drawables/renderbuffers
 - fixed display list memory leak
 - the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer
 - wglGetProcAddress() didn't handle wgl-functions
 - fixed glxext.h cross-compile issue (Colin Harrison)
 - assorted DRI driver fixes